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Anthem has not opened the loot floodgates completely
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Onderwerp: Anthem has not opened the loot floodgates completely

Anthem has not opened the loot floodgates completely 2 maanden, 4 weken geleden #4279

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At this point, BioWare is trying to salvage whatever’s been lost over the past period. Fans have raised their voice and criticism regarding the loot drops in Anthem. After the recent changes and increase in loot drops, BioWare has decided to elevate that even more. In today’s Anthem update, BioWare has decided to increase the loot drops for Grandmaster 2 and Grandmaster 3 difficulty. However, after playing for a while, it appears that the loot drops do not correlate with the given effort by the players. The difference between GM2 and GM3 is not small, but the loot is.

Back in the day, drops in loot-based games were few and far between. Then Diablo III was introduced to the world and subsequently "fixed" with the Reaper of Souls expansion, which brought its bountiful "Loot 2.0" mechanic into the game and showered folks with drops. Blizzard wasn't the first to increase loot quality dramatically post-launch nor was it the first time players demanded better, but it's now one of the main standards that people hold other looters to.

Anthem has not opened the loot floodgates completely, but they have pushed live a change that has “significantly” bumped up drop rates in the GM2 and GM3 difficulties, as well as increased drops from certain legendary bosses across all difficulties from Titans to Ursix to Furies, which now have two drops per death without fail of at least purple rarity.

According to TermperHoof (via Eurogamer), update 1.0.3 broke the game, because now all that really matters is Power Score, not items. What does this mean? Well, it means for whatever reason Anthem averages what you have equipped to your character that isn't level 1 and combines that number into a variable that then selects a random multiplier that's not related at all to the equipment you have.

The changes are fully server-side, meaning players won't have to download anything, and are already in place. Johnson said in a separate Reddit post that more "significant changes" to Anthem loot will be made over the coming months, "but we’re starting with some incremental changes (like today's) so we can better navigate that evolution."

A key BioWare rep also said Anthem isn't going anywhere, and that the studio is listening closely to all feedback (positive and negative). The dev team isn't happy with the game right now and they plan significant changes, but this will be a process and may take some time. The game does have its strong points--combat is great, flying is fantastic, the world is unique and enchanting, and the lore is distinctly sci-fantasy--but the tedious live elements sharply outweigh everything. To make Anthem worth playing, BioWare has to make it fun all-around and create a rewarding progression system...and that could take a long while. Finally, to enjoy all the features in the game, players can Buy Anthem Shard Packs from Mmocs at a reasonable price.
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